i liked this a lot, i can tell it definitely has the bones of a much more in depth rpg system from the menus with the party order and whatnot, but what's there is good. the charm is definitely on point, with all of the character sprites both in battle and on the overworld being very nice and expressive while maintaining the simplicity. i think that the joke where Thaddius just walks across water is honestly pretty funny, especially when it happens the second time, and i thought that the twist with the liberator was done really well from a presentation standpoint it felt awesome. i do think that the game would benefit from more sound effects, particularly in the menus, and more songs in general. feedback as a sound for walking, adjusting menu values, clicking around, and definitely for the saving menu would help make the game feel that much better. it reminds me a lot of Franken, which i'm pretty fond of, so i'm excited to see where this project goes, there's great stuff already!
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i liked this a lot, i can tell it definitely has the bones of a much more in depth rpg system from the menus with the party order and whatnot, but what's there is good. the charm is definitely on point, with all of the character sprites both in battle and on the overworld being very nice and expressive while maintaining the simplicity. i think that the joke where Thaddius just walks across water is honestly pretty funny, especially when it happens the second time, and i thought that the twist with the liberator was done really well from a presentation standpoint it felt awesome. i do think that the game would benefit from more sound effects, particularly in the menus, and more songs in general. feedback as a sound for walking, adjusting menu values, clicking around, and definitely for the saving menu would help make the game feel that much better. it reminds me a lot of Franken, which i'm pretty fond of, so i'm excited to see where this project goes, there's great stuff already!