This is pretty cool so far! Especially like the attention given to music & sound design, as well as overworld sprites & battle sprites. I've ran into a couple issues on chapter 2 ;
For some reason, I can't use potions to heal. Other items ( Coconut, Berries) work fine, but potions are greyed out in the menu.
I've found an old key next to the grid room in the pyramid, but I can't seem to use it to open the red door. Am I missing something here?
Overall, this was a blast to play through ! Can't wait for what comes next :)
Really enjoyable short and sweet game. The art style is very cute and I think the music and sound design is very well made. There are a whole bunch of cool characters to talk to and funny references and jokes if you go looking around the map for them. It is definitely made with passion and has a nice charm. I am excited for the future content where we will be able to use more systems that have the groundwork seemingly laid out. (I wanna fire ball a little rodent out of existence) maddius out.
that was really fun!! i cant wait for chapter 2(pls dont wait like 5 years). The music was reallly REALLY nice, and fit every scene it was in. The characters and dialogue were really good and i was #encapsulated to the MAX, even if I only knew them for a few minutes, which is impressive!!! The jokes made me laugh IRL as well :D I like the unique battle system, and the victory animation is really charming/funny (yes skeleton swing thine sword)
i liked this a lot, i can tell it definitely has the bones of a much more in depth rpg system from the menus with the party order and whatnot, but what's there is good. the charm is definitely on point, with all of the character sprites both in battle and on the overworld being very nice and expressive while maintaining the simplicity. i think that the joke where Thaddius just walks across water is honestly pretty funny, especially when it happens the second time, and i thought that the twist with the liberator was done really well from a presentation standpoint it felt awesome. i do think that the game would benefit from more sound effects, particularly in the menus, and more songs in general. feedback as a sound for walking, adjusting menu values, clicking around, and definitely for the saving menu would help make the game feel that much better. it reminds me a lot of Franken, which i'm pretty fond of, so i'm excited to see where this project goes, there's great stuff already!
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This is pretty cool so far! Especially like the attention given to music & sound design, as well as overworld sprites & battle sprites. I've ran into a couple issues on chapter 2 ;
Overall, this was a blast to play through ! Can't wait for what comes next :)
Really enjoyable short and sweet game. The art style is very cute and I think the music and sound design is very well made. There are a whole bunch of cool characters to talk to and funny references and jokes if you go looking around the map for them. It is definitely made with passion and has a nice charm. I am excited for the future content where we will be able to use more systems that have the groundwork seemingly laid out. (I wanna fire ball a little rodent out of existence) maddius out.
that was really fun!! i cant wait for chapter 2(pls dont wait like 5 years). The music was reallly REALLY nice, and fit every scene it was in. The characters and dialogue were really good and i was #encapsulated to the MAX, even if I only knew them for a few minutes, which is impressive!!! The jokes made me laugh IRL as well :D
I like the unique battle system, and the victory animation is really charming/funny (yes skeleton swing thine sword)
i liked this a lot, i can tell it definitely has the bones of a much more in depth rpg system from the menus with the party order and whatnot, but what's there is good. the charm is definitely on point, with all of the character sprites both in battle and on the overworld being very nice and expressive while maintaining the simplicity. i think that the joke where Thaddius just walks across water is honestly pretty funny, especially when it happens the second time, and i thought that the twist with the liberator was done really well from a presentation standpoint it felt awesome. i do think that the game would benefit from more sound effects, particularly in the menus, and more songs in general. feedback as a sound for walking, adjusting menu values, clicking around, and definitely for the saving menu would help make the game feel that much better. it reminds me a lot of Franken, which i'm pretty fond of, so i'm excited to see where this project goes, there's great stuff already!